Meanwhile, some of the things you can build in-game don’t function as well as they should, the main one being vehicles. You can discover a few extra modules by retrieving research pods while exploring, but these don’t offer a massive amount extra to the game. In addition, base construction currently only allows for five or six different buildings in total. There are no living creatures in the game, and the planets in general are lacking in variety and weirdness. Exploration currently yields little reward aside from discovering new resources. Astroneer is still in very early Alpha, and consequently there are a lot of features either missing or incomplete. But I wouldn’t encourage you to make a purchase just yet. The attention that System Era Softworks pays to the little things in Astroneer makes it a very promising prospect for the future. What’s more, so long as your base is connected together, any power supply you plug into one module will supply that power to the entire base. These include storage pads, solar panels, wind turbines, and so forth. Each building comes with LEGO-like nodules on either side of it to which you can connect a number of auxiliary structures. Even the act of base construction, which is the aspect of these games that I find least appealing, is made simple and satisfying thanks to the way buildings and objects snap neatly into place.
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